ArcheAge Character Creation and Log-In Screen

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First off, two posts in as many days, I think this is a record for me here.

Anyone who has read me the last few years knows pretty well the MMO’s I am completely revved up for that are coming out.  TERA, The Secret World and ArcheAge.  Plenty of Western audiences should know a decent amount about the first two, their marketing campaign in North America has been in full swing for awhile and solid appearences at E3 and other major NA conventions have helped them get a LOT of media attention.  That being said, of the three, I am pretty firmly convinced that ArcheAge has the most to offer.  Check out this video of the character creation process and log-in screen for their upcoming CBT (CBT4)

ArcheAge - Character Creation and Log In Screen (CBT4)

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If that doesn’t get your MMO interests at least slightly peeked, I don’t want to know you!  Stay tuned – it looks like yours truely is going to be one of the selected few to get a coveted CBT4 beta key (through official means) and trust me, you will be seeing a LOT of coverage from me!

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The Scorched Desert

The Scorched Desert of The Secret World

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While still being extremely tuned up for The Secret World, I haven’t been overly impressed with a lot of their video’s up until now.  The hype machine that is Funcom’s TSW PR team has been putting out trailer after trailer for close to 3 years now.  In a large majority of them we get very little sense of game-play style, animations, landscape design – but a LOT of fancy cinematic rendering!

Finally today I saw something that peeks my interest just a touch – enough that I wanted to post it here for posterity purposes.  Enjoy!

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Review: Stronghold Kingdoms

**This review was originally published at www.mmorpg-center.com You can view the complete review here**

It’s clear we have come through yet another transitional phase in gaming. Transitions are not wholly unfamiliar to gamers, since as it is with most technology products, the tastes and demands of the player change as the technology changes. While browser based games have been around for some time, they were mostly a fringe development, relegated to indie studios or dudes in their basement with java or shockwave training certificates who need to find a way to make a couple of bucks. The transition is in the change from these browser based games being on the periphery of gaming to the mainstream. Even the traditional sources of the old-school browser based games such as Kongregate have gone mainstream – recently being bought up by GameStop. As browser technology has changed, so too has the opportunity to develop profitable, fun, immersive, exciting and graphically rich gaming experiences. Free Realms and the recently released Battlestar Galactica Online are but two examples of browser based experiences that potentially rival any AAA disc offering. Stronghold Kingdoms is a browser based MMO from Firefly Studios, the same studio that developed the popular Stronghold series from which Kingdoms earns its namesake – and upcoming, highly anticipated Stronghold 3, which has been recently delayed. Does Stronghold Kingdoms live up to the Stronghold name? Is it another breakout browser based experience? Or is this yet another of a long line of mediocre browser games of the past? Let’s find out!

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Review: Perpetuum

**This review was originally published at www.mmorpg-center.com You can view the complete review here**

Over the last ten years we have seen the dawning of the modern MMO. While Everquest, Anarchy Online, and others even before them, were popular in the late 90’s early 2000’s, games such as Final Fantasy XI (FFXI) and World of Warcraft (WOW) really pushed MMO’s into the mainstream. Gaming at the turn of the century was dominated by Counter-Strike, Quake and the like. WOW made it cool for any gamer to play a game featuring elves and warlocks. Inevitably, a pattern for a commercially viable MMO emerged – in particular in the fantasy MMORPG realm. World of Warcraft owes much of its inspiration to Everquest. In turn, almost every MMORPG since has been modelled after WOW hoping to capture even a small portion of the behemoths market base. As with almost any product, once a model has proven to be a success, the inevitable replication, with slight changes, occurs. Eve Online is one such game, with a model not taken from the WOW playbook interestingly enough, which has been a massive success. Perpetuum is a Sci-Fi MMO from European independent developer Avatar Creations. While obviously owing a lot of its inspiration to EVE – which I will cover, I sat down to take a look at what players can look forward to that makes this title stand out, and not merely – to borrow from the popular term for fantasy MMORPG’s – an “EVE clone”.

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Review: Vindictus

**This review was originally published at www.mmorpg-center.com You can view the complete review here**

An element that most of the popular MMO’s are lacking is an active, player centric, combat system. Pressing attack, cycling though a few abilities, typically in a set “rotation” until the target is dead, is standard fare for a majority your favourite MMO’s. Games such as Age of Conan have made attempts to have the player more directly involved in the combat, with directional controls that lead the character to attack from a specific direction which you control based on being aware of the targets directional weaknesses. Yet even some of the newest MMO’s still take this mostly non-active approach to combat (Aion being an example). It was only a matter of time before we saw MMO’s adopt a more exciting combat system, similar to some of our favourite console games, which allowed the speed and precision of a player to directly translate to the speed and precision of the character the player controlled. Vindictus, developed by devCAT – an internal studio of popular free to play publisher Nexon – is possibly just the solution we are looking for. During the week of their latest content update, Episode 5: The Lost Artifact, and just over 3 months into release, I sat down to take a closer look.

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