VOTW Run Down: Kingdoms of Amalur: Reckoning

This week’s Video of the Week is the debut trailer from 38 Studio’s “Project Mercury” now called Kingdoms of Amalur: Reckoning.  I am going to play with some VOTW formats over the next few weeks, I want to be able to add insight and possibly education to these posts.  Let’s break this down:

38 Studio’s is owned by former major league pitching star Curt Shilling.  Kingdoms of Amalur is a collaborative effort between R.A Salvatore of Forgotten Realms fame, Todd McFarlane, the creator of Spawn and Ken Rolston, who was the lead designer for The Elder Scrolls: Oblivion, arguably the best RPG ever – easily top 5.  Kingdoms of Amalur: Reckoning is being designed at Big Huge Games, which is now owned by 38 Studio’s.  Big Huge are best known as the designers of the Rise of Nations series.

Kingdoms of Amalur: Reckoning is and open world, single player RPG to serve as the initial entertainment salvo in an onslaught of games, toys, comics, books and just about anything else Curt Shilling can throw at you and slam on the shelves of Walmart, EB Games and Gamestop.  I actually suspect we will see a book, or comic or something else BEFORE the game comes out, just for marketing purposes since the game is a year or more away.  The RPG is a only a pre-cursor though to the big fish – the MMORPG which is also in development and likely not to see the light of day until 2012 or 2013 – I would be SHOCKED if the MMO was released quickly after the RPG, then again, Nintendo DID announce 2 new DS’s on the same day, so stranger things have happened.

To sum this bad boy up – it of course looks promising.  There is a TON of cache when you drop R.A Salvatore, Todd McFarlane and Ken Rolston on the same project so I am 99% sure it’s not going to be a bad game.  The one thing I’ve been thinking constantly while following this for the last year or two, is that Curt Shilling is a gamer – he wants to play, and like – his own game.  I am thinking that with the names, and the will this will be nothing less than a top effort.

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VOTW July 26 2010: Kingdoms of Amalur: Reckoning

Starcraft II: Ghosts of the Past

Sometimes… you just can’t post 1 video per week. I didn’t think it would happen so soon in the life of my blog, but here it is – 2 videos in 1 week. Just watch it, and thank God we live in such a time when smart people can make awesome shit like this.

Sometimes You Can’t Post Just 1 Video Per Week

Project Mercury = Kingdoms of Amalur

38 Studio’s lifted the lid on part one of their Mercury/Copernicus opus.  Project Mercury, the RPG portion of the series is now called “Kingdoms of Amalur.  From their website:

We are thrilled to reveal our first title, Kingdoms of Amalur: Reckoning, previously referred to as Project Mercury! Scheduled for release in fall of 2011, Reckoning is an epic, open-world, single-player RPG set in Amalur, a mysterious and magical new fantasy setting.

The world of Amalur was created by New York Times-bestselling author R.A. Salvatore and brought to life visually by renowned artist and Spawn creator Todd McFarlane. Reckoning was developed under the leadership of Ken Rolston, lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. You can learn even more by reading our press release.

Media coverage has been fantastic so far, including a story on the front page of USA Today’s Life section (which you can also find here).

More details will be released at the San Diego Comic-Con Thursday, July 22nd, where visionaries R.A. Salvatore, Todd McFarlane, Ken Rolston, and 38 Studios founder Curt Schilling will host a panel in the first-ever public discussion of Reckoning. Panel attendees will catch the premiere of the Reckoning teaser trailer (which was directed by Todd McFarlane), and each will receive a limited edition collectible poster designed by Todd. The Reckoning panel takes place in room 6A, from 1:15pm until 2:15pm, and will be moderated by Spike TV’s Geoff Keighley.

Watch out for the official Reckoning website, ReckoningTheGame.com, which will be officially launched on July 22nd. Take a look at the press coverage that Reckoning has received so far:

You should check out http://reckoningthegame.com/ on July 22nd for the debut trailer.

38 Studios “Copernicus” Concept Art

I have been trying to come up with ideas on what exactly I want this blog to be.  In the sense of its primary purpose.  I’ve never been a good “newsie”  While I have posted my share of news for various websites, it wasn’t something I liked to do, and generally just did to ensure I remained employed so I could keep doing what I really liked about writing about games – the reviews.  But again, thinking about this blog for a second…  I’d like it to be the place that you remember where something is that you are talking to a friend about and want to show them.  Be it videos, trailers, maybe concept art – I want this to be the place you remember seeing it, and its quick and easy for you to re-find and show your friends.

With that in mind, I’d like to post a few pieces of the “Copernicus” concept art.  ”Copernicus” is the code name for the MMO in development by former major league pitcher Curt Shilling, Todd McFarlane of ”Spawn” fame and R.A Salvatore.  I’ve been tracking this one for a long time – and we’re about to see more at this weeks Comic-Con in San Diego.

Since the site is new, I am not expecting a huge amount of feedback, but if you happen to read this, and have some thoughts on the direction I should take – and if I am on to something here, let me know in the comments box below.

The State of the “Guild”

I am concerned.  On a much more serious scale I am concerned about H1N1, Iran and another Conservative government in Canada (not on equal levels – I’m pretty sure Mr. Harper isn’t into nuclear genocide)  But in my own little world at my desk, I am more and more pre-occupied by the state of the “guild”

Your guild is the place where you login and play with your “internet friends” in your favorite game.  Your guild is who you team up with to tackle an elite boss or wage war against an opposing faction.  You guild are your brothers and sisters who you can’t wait to hang out with each and every day after a long day of work, or school.  At least that is what a guild was.  There was a time where I lived for my guild.  I ate, slept (and dreamed when I did sleep) and breathed my guild.  When you move to a new city and don’t know anyone, you aren’t moving away from your guild too – they are right where you left them when you last logged off.  I invited members of my guild to my wedding, they shared the most intimate and precious moment of my life with me.  I think THAT is what a guild is supposed to be.

Today a guild is a word.  It is also a vessel, and a transporter.  As a word, your guild now means the place where you beg for help, borrow game money and watch the chat fly by while you wait for someone to say it’s time for “raid invites”  As a vessel it holds all your potential possessions, because that guild bank is definitely yours – you worked hard for a piece, and god damit you’re gonna get what’s yours.  And most gravely of all, your guild as your transporter is the train you take to bigger and better things.  Sometimes you never get off the train you are on, but a train is a train and so long as it’s moving in the direction of YOUR destination you will stay on it.  Heaven forbid the train stop to refuel, or meet a destination of its own, you switch trains to keep you on your marry way.

The unfortunate thing about switching guilds is the people who you leave behind.  But – today that doesn’t seem to be such a problem anymore does it?  They weren’t getting you to where you wanted to go anyways, so who needs them?  You will find more internet friends riding on the next train.

We need to somehow get back to the whole point of MMO’s which is to bring people together for a singular purpose and cause.  The uniting of players on a single banner and to be entertained.  Alas most guilds are NOT united, NOT of singular purpose and eventually the game you play fails to entertain – I would suggest as much due to the company you are keeping, as the game itself.

I pose this question then.  Think about your “guild” or “legion” or “community”  Are these people your friends?  Do you eat, sleep and breathe your guild?  Do YOU intend to get off at the next stop when you know your guild is taking a short layover?  Do you care about the people who you are leaving behind, and is your greed stronger than your loyalty?

Play nice – have fun.

VOTW Run Down: Red Dead Redemption: World in Motion

This week’s VOTW is courtesy of Digital Foundry and Eurogamer and is a beautiful time-lapse video of some of the great landscape features from the hit game Red Dead Redemption.  After watching this video, I am moderately embarrassed to admit that I still don’t own this game and haven’t played it yet.  I’ve even had opportunities to play it with friends and not taken advantage of the chance – yet.

If you – or I suppose I, needed any other proof to convince you to pick up this game, I think we’ve found it. Red Dead Redemption is available from Amazon for both PS3 and 360 – I ordered it this morning!

source: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse

VOTW July 19 2010: Red Dead Redemption: World in Motion

Review: Kingdom Hearts 358/2

**This review was originally published at www.gamefocus.ca You can view the original review here**

Kingdom Hearts 358/2 Days is the story of Roxas, the “heartless” version of the series’ main protagonist, Sora. Organization XIII, a group of powerful “Nobodies” or beings without hearts, has recruited Roxas as its newest member, and the story of this game revolves predominately around developing the story of Roxas and the Organization.

Gameplay

358/2 Days is not a continuation, but more of a development of the story from Kingdom Hearts II. If you are a newcomer to the series, there will be some gaps that can only be filled by playing through the previous games. Kingdom Hearts is one of those IP’s with a GREAT story, and to neglect the previous games and jump into 358/2 is doing it a disservice. The progression of the story of 358/2 is predominately mission based. This slight change from the past is welcome. I enjoyed the structure and story that playing various missions provided, even though extended playing sessions brought a feeling of repetition along with it.

Battle sequences are action packed. A great amount of pleasure comes in dispatching a large amounts of foes at once. As with Sora, Roxas is also capable of wielding the keyblade, this makes combat play quite similar to the previous versions of the game. The shortcut system allows you to control your player with ease, being able to switch between magic and items quite easily. Another new feature in 358/2 Days is the limit break feature, which is a special power that can only be activated at low health, and is truly a lifesaver! Each character has its own limit break move.

The new “panel system” for 358/2 Days is a complete customization of how your character is built and what they are geared to do best. As you level up and gain new powers and abilities you are able to manipulate them on your panel board on an as need basis. You can tailor your character on the fly for specific boss fights or in multiplayer mode you could create a super group with friends where each players character meets a specific need in the group. Considering Square Enix’s penchant for elaborate character development systems, especially in the last few Final Fantasy games, a system like this was bound to find its way to Kingdom Hearts. The concept and execution of the panel system is very well done. The panel system is really the only portion of the game where the stylus is used. I would have liked to have seen the stylus used a little more in other elements of the game. Using the stylus in combat situations for example, would have taken advantage of the differences that the DS has to offer the game.

It has been noted frequently (and most popularly in the web comic Penny Arcade), and I’ll note it again here, the tutorial is quite long. The drawing out of basic instructions such as running, jumping and moving the camera are really unnecessary. The first time I sat down to play it, I actually had to take a break while in the midst of the tutorial as I was getting quite frustrated.

Graphics and Audio

By DS graphical standards, Kingdom Hearts 358/2 Days is well above average. The character detail is exceptional and spell effects and animations are very well done. The major concern for me in this game was the camera control. Not having the advantage of the analog stick from PS2 versions of the game, you find yourself struggling to see all around you at times. While it is certainly a frustration at first, this is something you get used to as you play and I found it to be simply a minor inconvenience throughout the rest of the game.

While some of the music has been pulled from previous Kingdom Hearts games, that doesn’t make it any less great. It would have been nice to have a little more original content in the game. When you couple the general sound effects and music together, Kingdom Hearts 358/2 is impressive.

Value

Kingdom Hearts 358/2 Days is the first in the series to feature a multiplayer component for cooperative play. In multiplayer you have the ability to link up with 4 other friends and you all can play as various members of the Organization. Having a feature that allows you to play the game with your friends significantly increases the value of the game overall. For a small group of friends who are all fans of the series I could see this being a great way to spend an evening!

Unlike other Kingdom Hearts, this version lends itself well to being able to pick it up and put it down making it a game you can play for quite a long time and still enjoy when you do play it. There is though, enough meat in this game to satisfy the person who wants to play this game very seriously and tear though the content. There is well over 50 hours of gameplay in Kingdom Hearts 358/2 Days if you play this game to its fullest. A great value!

Conclusion

The development of the story of Organization XIII and Roxas is a fantastic, and even necessary, addition to the Kingdom Hearts IP. The games just would not have felt complete without some deeper insight into the Organization and its members, and the relationships there. The DS holds its own carrying the torch for the story and any fan of Kingdom Hearts will find this game a pleasure to play.